محتوى المقالة الرئيسي

مختار بوفرة
m.boufera@univ-mascara.dz
بدرة بيوض
badra.bioud@univ-mascara.dz

الملخص

هدفت الدراسة إلى الكشف عن مستوى إدمان الالعاب الالكترونية لدى طلاب التعليم المتوسط،والتعرف على الفروق في مستوى إدمان الالعاب لدى الطلاب تبعا لمتغير الجنس، تكونت عينة الدراسة من 94 طالبا وطالبة،طبق عليهم مقياس إدمان الالعاب الالكترونية،تمت المعالجة الإحصائية للبيانات ببرنامج الرزم الإحصائية للعلوم الاجتماعية SPSS،وكشفت النتائج عن وجود مستوى عال من إدمان الالعاب الالكترونية لدى  طلاب التعليم المتوسط،كما أظهرت النتائج عدم وجود فروق ذات دالة إحصائية في إدمان الالعاب الالكترونية تبعا لمتغير الجنس.

المقاييس

يتم تحميل المقاييس...

تفاصيل المقالة

كيفية الاقتباس
بوفرة م., & بيوض ب. (2023). إدمان الألعاب الالكترونية وعلاقته ببعض المتغيرات لدى طلاب التعليم المتوسط. مجلة جامعة تكريت للعلوم الانسانية, 30(9, 2), 243–258. https://doi.org/10.25130/jtuh.30.9.2.2023.13
القسم
Articles

المراجع

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