Popular Electronic Games (PUBG) as a Model for Adolescents and their Relationship to Aggressive Behavior
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Abstract
The present study aims to identify electronic games in adolescents and aggressive behavior, to study the potential effect of each of the sex variables (male - female) on a sample of middle school students / for Tikrit schools / first and second intermediate schools. The research sample reached (200) male and female students from Tikrit schools. The researcher has built two scales to measure electronic games and a scale to measure aggressive behavior, which is an essential part of the basic requirements of the current research. Extracting the coefficient of discrimination and the correlation coefficient for the scale paragraphs, and thus the two scales became in their final form the first scale consisting of (20) items and the second scale (25) items, This is in relation to the first and second variables of the study, and then the researcher applied the scale to the basic research sample consisting of (200) middle school students and from Tikrit schools.
1- Teens are distinguished by playing common electronic games.
2- Teens are characterized by a high level of aggressive behavior.
3- There are no statistically significant differences between males and females in common electronic games among adolescents. The presence of statistical significant differences between males and females in the aggressive behavior in favor of males
5- The existence of a positive correlation function between the two variables. Recommendations.
1- The families observe what their children choose from the games and direct them towards the games of interest in the development of mental and mental abilities in addition to which develops the entertainment side and emotional balance.
2- Programming and determining playing times and not leaving adolescents in playing games all the time and not preventing them from it.
Suggestions: Conducting a similar study to examine the relationship between aggressive behavior and playing electronic games for a sample of girls.
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