Main Article Content

Dalal Fanar Abdalbaqi
dalal.f.abd@tu.edu.iq

Abstract

The purpose of this study we present the most helpful material in the field of teaching foreign languages is to analyze the results of using professional English courses with educational games in Iraqi schools, indicates, it’s a tools used in the teaching second language. In this work, we aim to explore the effects of education games  on improving and developing learners’ . The participants are fifth grade from two different elementary schools. This is a deliberate selection on the part of the researcher. One hundred and thirty-eight students were selected randomly from the fifth grade class. After testing the tool with two groups; experimental and control group, researchers concluded that educational games are more beneficial than more conventional methods. Playing educational games significantly affects the motivation of Iraqi students, according to the results of this study, and they are also helpful in increasing students' exposure to vocabulary and providing students with meaningful practice of language.

Metrics

Metrics Loading ...

Article Details

How to Cite
Abdalbaqi, D. F. (2024). The Impact of Educational Games at Professional English Lessons in Iraqi Schools. Journal of Tikrit University for Humanities, 31(1), 14–30. https://doi.org/10.25130/jtuh.31.1.2024.24
Section
Articles

References

Abdul-Fatah, Shu’aibSa’eed (1997). The Impact of Role Playing in Conversation Classes on Enhancing the Creative Thinking of Students at the Department of English, College of Education, Mosul: University of Mosul, College of Education, Unpublished M.A. Thesis.

Abdul-Aziz, Nasif Mustafa (1983). The Language Games in Teaching Foreign Language, 1st ed. Al-Riyadh: Dar Al-Marekh for Printing and Publishing (in Arabic).

Al-Hamash, Khalil I. and HamdiYounis (1980). Principles and Techniques Teaching English as a Second Language. A Publication of the Institute for the Development of English Language Teaching in Iraq.

Al-Hamash, Khalil I. and Samir Abdul-Rahim (1980). Teaching English

as a Foreign Language. 3rd ed. Baghdad: Ministry of Education Press, No.1.

Al-Hamash, Khalil I. et al. (1982). Testing Guide for Teachers of English in Iraq. 4th ed. Baghdad: Dar Al-Qadisya for Printing.

Andrew. W. D. (1984). Games for Language Learning. Cambridge: Cambridge University Press, 2nd ed.

Ashraf, H., Motlagh, F. G., & Salami, M. (2014). The impact of online games on learning Englishvocabulary by Iranian (low-intermediate) EFL children. Procedia-Social and BehaviouralSciences, 98, 286-291. https://doi.org/10.1016/j.sbspro.2014.03.418

Arnold, Rosalind A. (1979). “The Function of Language Games in the Classroom”. English Language Teaching Journal, (33), No.3, pp.205-207.

Bakhsh, S. A. (2016). Using games as a tool in teaching vocabulary to young children. EnglishLanguage Teaching, 9(7), 120.

Bytheway J. (2014). In-game culture affects children’ use of vocabulary learning strategies inmassively multiplayer online role-playing games. Int. J. Comput. Assist. Lang. Learn. Teach, 4,1-13. https://doi.org/10.4018/ijcallt.2014100101.

Carrier, M. (1990). Games and Activities for the Language Learner. UK, pp.6-11.

Calvo-Ferrer, J. R. (2017). Educational games as stand-alone learning tools and their motivationaleffects on L2 vocabulary acquisition and perceived learning gains. British Journal ofEducational Technology, 48(2), 264-278. https://doi.org/10.1111/bjet.12387

Ersoz, Aydan (2000). “Games for the EFL/ESL Classroom”. The Internet TESL Journal, Vol.VI, No.6.

Harrer, A. B. (2003). Teaching Traditional Classroom. 3rd ed., p.135.

Hooper, S. and Rieber, L. P. (2004). Teacher’s Experiences in Curriculum Implementation. Internet, p.154.

Jensen, S. H. (2017). Gaming as an English language learning resource among young children inDenmark. CALICO Journal; San Marcos, 31(1), 1-19. http://doi.org/10.1558/cj.29519

Jung, J., & Graf, S. (2008). An approach for personalized web-based vocabulary learning throughword association games. Paper presented at the International Symposium on Applications andthe Internet. Turku, Finland.

Lado Robert (1964). Language teaching a Scientific Approach. USA: McGraw-Hill, Inc.

Lee, S. (1995). Creative games for the language class, (Forum) vol.33No 1,

January-March .

Mei, Y. and Yu-Jing (2000) . Using games in an EFL class for children. Daejin university ElT Research paper,Fall.2000.

McFarlane, Angela et al. (2002). Report on the Educational Use of Games: Cambridge: An Exploration by TEEM of the Contribution, which Games Can Make to the Education Process, (Internet).

Oxford, R. L. (1990). Language Learning Strategies: What Every Teacher Should Know. Boston: Heinle and Heinle. Randel, M. S. (2000). The Effectiveness of Games for EducationalPurposes. Review of the Research, p.25.

Peterson, M. (2013) Computer Games and Language Learning. Palgrave Macmillan, New York.http://dx.doi.org/10.1057/9781137005175.

Rea, A., White, D. (2002). Pedagogical Methodology in Virtual Courses.

Proceedings of ED-Media, 3, p.135.

Saffanian, R., &Gorjian, B. (2012). Effect of computer-based video games for vocabulary acquisitionamong young children: An experimental study. Journal of Comparative Literature and Culture,1(3), 44-48.

Schmitt, N. (2010). Researching vocabulary: A vocabulary research manual. Basingstoke, England: Palgrave Macmillan.

Streven, Peter (1977). New Orientation in the Teaching of English. London and Edinburgh: Morrison and Gibbtted.

Sundqvist, P., &Sylvèn, L. K. (2014). Language-related computer use: Focus on young L2 English children in Sweden. ReCALL, 26, 3-20. https://doi.org/10.1017/S0958344013000232

Thanh, H. Huyen (2003). Learning Vocabulary Through Games. Asian

EFL Journal. Internet.

Tuan, L. T. (2011). An Empirical Research on Self-learning Vocabulary. Theory & Practice inLanguage Studies, 1(12), 1688- 1695.

Vahdat, S., &Behbahani, A. (2013). The effect of video games on Iranian EFL children’ vocabularylearning. The Reading Matrix, 13(1), 61-71.

Vasileiadou, I., &Makrina, Z. (2017). Using Online Computer Games in the ELT Classroom: A CaseStudy. English Language Teaching, 10(12), 134-150.

Yin Yong, Mei, F. (2000). Using Games in an EFL Class for Children. Daejin University ELT Research Paper.

Yudintseva, A. (2015). Game-enhanced second language vocabulary acquisition strategies: Asystematic review. Open Journal of Social Sciences, 3, 101-109.

https://doi.org/10.4236/jss.2015.310015.