Exploring Iraqi EFL Students’ Perspectives on Using Educational Games to Learn and Cognitive Development
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Abstract
The study aims at exploring Iraqi EFL Students’ Perspectives on Using Educational Games to Learn and Cognitive development. Engaging content is essential for new technologies to reach their full potential in society. Video games or interactive applications that provide entertainment and knowledge in fields such as health, marketing, education, etc. are known as serious games or educational games. The study's sample comprises of 110 female and male third-year students from the College of Education for Human Science and the College of Education for Women-English Department at Tikrit University. This study is quantitative mode in nature by adopting a questionnaire consisted of 15 items. The questionnaire has three key sections: first, “students' motivation,” second, “cognitive development,” and third, “gaming interface.”. Findings indicate that students find out educational games as an ideal instrument for learning English and attaining these goals, as well as for communicating knowledge and values in an appealing and efficient manner.
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